ThreeJS & 3D Development Reference
Color Management & HDR
WebGPU HDR Support
WebGPU enables HDR rendering through configuration options:
const context = canvas.getContext("webgpu");
context.configure({ device, format: "rgba16float", toneMapping: { mode: "extended" },});Reference: New in WebGPU 129
WebGL P3 Color Space
WebGL2 supports P3 color space for wider color gamut rendering:
const glP3 = document.getElementById('setExampleP3').getContext('webgl2');if (`drawingBufferColorSpace` in glP3) { glP3.drawingBufferColorSpace = 'display-p3'; console.log(glP3.drawingBufferColorSpace); glP3.clearColor(1, 0, 0, 1); glP3.clear(glP3.COLOR_BUFFER_BIT);}Reference: WebGL P3 Color Space Example
Detecting P3 Support
[!CAUTION] To detect support for WebGL, check if the drawingBufferColorSpace attribute is present. The following example will draw green if the feature is present and red if it is not.
var gl = document.getElementById('detectExample').getContext('webgl2');if (`drawingBufferColorSpace` in gl) { console.log('Color space support is present'); gl.clearColor(0, 1, 0, 1);} else { console.log('Color space support is NOT present'); gl.clearColor(1, 0, 0, 1);}gl.clear(gl.COLOR_BUFFER_BIT);Color Space Utilities
Explore P3 color space conversion utilities:
File Formats & Platforms
3D Asset Formats
- GLTF - Standard for 3D scene transmission
- USDZ - Universal Scene Description format (Apple ecosystem)
Target Platforms
- Vision OS - Apple’s spatial computing platform
Rendering Techniques
Visual Effects
- Particles - Particle system implementations
- Post Processing - Screen-space effects and filters
Performance
- Optimizations - Performance tuning strategies
Narrative
- Storytelling - Interactive storytelling techniques
Shading & Materials
ThreeJS Shading Language (TSL)
TSL provides a modern approach to shader development in ThreeJS:
Reference: ThreeJS Shading Language Documentation